VR Experiences

 

YouTube Version

PRETTY BOYS - SUPERSTITION (2016)
A VR music experience from Kallisti, Inc.

presented at Kaleidoscope Los Angeles (2016) 
(Spatial Audio for this video is Android compatible, version 4.2 or greater. Best with great headphones.)

Director, Producer, & 3D Audio: Lisa Battersby (LisaBattersby.com)

This is an exaggerated First Order Ambisonic Field, created by layering stems with altered projection maps, to increase psychoacoustic expectation.
Example of obstacle: The vocalist’s microphone failed, my assistant did not notice the level had flat-lined, but this was the best take.
Solution: I didn’t own Izotope RX at the time, so I created difference filters for the guitar mic, and the sax mic, and scraped the vocals from them, then rebuilt the new vocal stem.
Responsible for: 
Everything from the performance onward, including visuals.
Mic placement, audio recording, audio engineering, spatial audio design, videography, editor, Visual graphics. audio pipeline, transfer to platform.

Lisa Kallisti Battersby posted a video to her timeline.

Facebook Version
THE JONES ALLEY (2017)

A VR Horror Short from DeathlessVR Productions
Exhibited at "Jump into The Light" VR Arcade NYC (2017)

Responsible for sound editing, audio pipeline, music, sound design, foley, mixing, mastering, spatial audio design, final production, and transfer to platform.  
(I did not record the actors).

YouTube Version
RICHARD^3 (2016)

A RANDOM SEEDS VR PRODUCTION

( Spatial audio can be heard with Android version 4.2 or greater. iPhone does not currently support files formatted for spatial audio. )

This is an example of a late 2015/ early 2016 First Order Ambisonic audio placement for YouTube. Responsible for recording, audio engineering,  sound editing, audio pipeline, music, sound design, foley, mixing, mastering, spatial audio design, final production, and transfer to platform.  

IMDB LINK

Kallisti, Inc. 61 likes. Page for the artist, Kallisti

Facebook Version
PROBING ORB (2017) 

Test level of localization in FB 360 Second OrderAmbisonics advancement. 
N.B. The visuals for Probing Orb and Spactual are exactly the same, however the music should evoke a completely different set of emotions. The point here is that audio carries the story. You can close your eyes, but you can't close your ears.

 

YouTube Version
STORM BREATH - TEST (2016)

Test for YouTube ambiX
Spatial audio can be heard with Android version 4.2 or greater. iPhone does not currently support files formatted for spatial audio. Test: Movement and echoes of lower frequencies in a thunder clap, while maintaining head-locked tracked breathe.

None of the audio is from that day. All of the audio stems are from my recorded library.
 

YouTube Version
SPACTUAL - 3D MUSIC TEST (2017)

IF YOU'VE NEVER HEARD SPATIAL AUDIO, GRAB YOUR ANDROID PHONE, YOUR BEST HEADPHONES, AND CHECK THIS OUT!!! Please keep in mind that the music and visuals are meant to compliment one another, NOT meant to line up. The lens flare keeps you oriented in the environment, while the ball reminds you to move your head around, and experience spatial audio.

For comparison, visit this Facebook version which has Second Order Ambisonics